Data Modes (Digimodes) With Over 10 Handy Examples To Hear…
In the world of radio communications there are many varied methods of using digital signals, known as data modes or sometimes, digimodes. Often argued as the earliest form of digital mode is Morse Code or CW as it is also known. In Morse code an audible tone is either on or off.
This equates to the digital (binary) states of 1 or 0 transmitted over the air. Modern digital communication is simply sending data bits consisting of 1’s or 0’s, in other words, on or off as in CW at extremely high speed.
It must be noted that almost every data mode is far more involved than this simple example. For communication to take place reliably, methods of frequency control, error correction and signal stability must be present or used.
Data modes are becoming more and more popular on the amateur bands due to the widespread use of cheap computers within the amateur radio shack and also the low power levels needed to use these modes.
Data modes are ideal for operators that have little or no room to erect large antennas as it is quite often possible to make contact with another data mode user where a voice SSB/AM/FM contact would not.
Examples of different data modes
Morse code is named after Samuel F. B. Morse, inventor of the telegraph which used this system.
Morse is a very robust signalling system, it is possible for a skilled operator to decode the signal where most other communication modes would fail.
Letters and numbers are formed by dots and dashes created by turning an audio tone on and off in specific patterns. Download a copy of Morse code here – 120Kb PDF file.
Listen to a sample of CW
Contestia is a data mode directly derived from Olivia but not as robust. It is a compromise between speed and performance.
Contestia has 40 formats which vary in bandwidth (125,250,500,1000, and 2000hz) and also the number of tones used (2,4,8,16,32,64,128, or 256).
The most commonly used formats are 250/8, 500/16, and 1000/32.
Listen to a sample of Contestia 250-4
Domino / DominoEX
DominoEX is a digital mode using MFSK (Multi-Frequency Shift Keying), used to send data by
radio. MFSK sends the data by using different tones each sent one at a time. Each tone can carry several bits of data.
DominoEX uses new techniques to overcome the general limitations of MFSK in which the data is represented not by the frequency of each tone, but instead by the difference in frequency between sequential tones.
There are a few variations of the DominoEx protocol.
Listen to a sample of DominoEx4
Hellschreiber is a method of sending and receiving text using fax style technology. This mode has been around since before World War II. The most popular version (Feld-Hell) is the method of choice for HF operation.
It is an on-off keyed system with 122.5 dots/second, or about a 35 WPM text rate, with a narrow bandwidth (about 75 Hz).
As with telephone based fax machines the received text appears on the screen looking like a “rough” photocopy.
Listen to a sample of Hellschreiber
In this mode, 65 tones spread out over 175Hz are sent and differs from other data modes in that is not a transmit-at-will or send-whatever-you-want mode.
It is highly structured and because the maximum number of characters you can send in free-form is 13 (that’s right, thirteen) messages sent contain just the necessary relevant information for the contact.
The sequence of a contact also depends on the computer clock being very accurate, just 2 seconds out is barely acceptable. 1 second out is usually OK but in practice it should be less than 0.5 seconds out.
JT65 is done in 60 second segments broken down into a 48 second transmission followed by 12 seconds of silence. During the 12 seconds of silence, the receiving station’s software uses this period to decode the received signals. The software is capable of decoding multiple signals received at the same time.
Listen to a sample of JT65
FT8 is the latest and most popular data mode in the amateur radio operators arsenal of modes.
The mode employs an 8 frequency shift keying format devised by Steven Franke and Joe Taylor, hence the name of FT8. Tones are spaced at 6.25 Hz, and the signal occupies just 50 Hz. Unlike JT65 or JT9, transmit and receive cycles in FT8 each last about 15 seconds.
The software used for this mode can now take over control of the transmission sequence. If you send a CQ call and the receiving station replies to you the software takes over control and handles the rest of the contact for you automatically.
Likewise, when you answer a CQ call, if the calling station responds to your answer, the rest of the contact is handled by the software. All you need to do is initiate the contact and save it to the log when finished.
While it is not as reliable at weak signal levels as JT65, it is a much faster and almost automatic method of digital communication.
Like JT65 it requires accurate time synchronisation between the transmitting and receiving stations.
The software I use for this digital format is WSJT-X by Joe Taylor, and currently available for Windows, MAC and Linux from the WSJT website.
Listen to a sample of FT8
The name WSPR is an acronym of Weak Signal Propagation Reporter.
WSPR (pronounced whisper) isn’t a communication mode as such. It is in fact a simple low power beacon that the radio amateur transmits for the duration of a minute. These transmissions contain simply the transmitting stations location and callsign, nothing more.
Receiving stations decode these extremely weak signals and report the decoded data to a central web server where anyone can view the stations and signal paths plotted on a map. Here is live link to the website, please note this can be slow to load!
In these two images you can see how my signals were being reported across the globe over the course of two nights, each night using a different antenna. Although there some minor variations, they demonstrate that my antennas both perform very similarly.
This mode is an advancement to the THROB mode and encodes 16 tones.
Continuous Forward Error Correction (FEC) sends all data twice USING technique to reduce errors from impulse and static noise.
MFSK is very good under poor radio conditions.
Listen to a sample of MFSK
This mode is a DSP based data mode for sending keyboard text over paths that experience fading and interference from other signals.
MT63 is not commonly used by amateurs because of its wide bandwidth and the difficulty in tuning in an MT63 transmission.
MT63 being very robust allows almost 100% certain copy when most other modes would fail.
Listen to a sample of MT63
Olivia was developed to be a digital mode designed to work in difficult conditions on the noisy HF bands.
The signal can be decoded even when it is only just above the noise.
Olivia has many different formats all of which can sound the same to the inexperienced operator.
The two most common formats for Olivia are 500/16 and 1000/32 – where the first number denotes the audio bandwidth in Hz and the second number is the number of tones used.
Listen to a sample of Olivia in 4-250 mode
Packet operates at 1200 baud and is used mainly on the VHF bands using FM.
This provides the reduced noise levels that seriously degrade the signal to such a point that communication would be impossible.
The most common use for packet is for APRS – Automatic Position Reporting System mostly on 2m (144.800MHz) VHF.
This system simply sends short bursts of data giving information on the sending stations identity, location, heading, speed and any extra short length of information the operator may wish to add.
Much like the old dial-up BBS services that were popular a few years ago, this has got left behind from modern technology. That’s not to say it’s no longer used.
Listen to a sample of Packet data
PSK31 was one of the first digital sound card modes to be developed and introduced.
This mode is designed for “real time” keyboard operation and at a 31 baud rate is only fast
enough to keep up with the typical amateur typist.
PSK31 enjoys great popularity on the HF bands today and is presently the standard for live keyboard communications.
Since it’s introduction the baud rate has been increased to add a further two sub-modes of PSK63 and PSK125, having baud rates of 63 and 125 respectively.
Listen to a sample of PSK31
Listen to a sample of PSK63
Listen to a sample of PSK125
RTTY, often pronounced ritty, is a very simple technique which uses a five-bit code to represent all the letters of the alphabet, the numbers, some punctuation and some control characters.
The 5 data bits allow for only 32 different codes, which cannot accommodate the 26 letters, 10 figures, space, a few punctuation marks and the required control codes, such as carriage return, new line, bell, etc.
To overcome this limitation, the teleprinter has two states, the unshifted or letters state and the shifted or numbers or figures state.
The change from one state to the other takes place when the special control codes LETTERS and FIGURES are sent from the keyboard or received from the line.
In the letters state the teleprinter prints the letters and space while in the shifted state it prints the numerals and punctuation marks.
There is no form of error correction provided in RTTY thus noise and interference can make sometimes RTTY communication difficult.
Lots of information for RTTY can be found on RTTY.com
Listen to a sample of RTTY
Although called Slow Scan TV, it’s not TV in the normal sense of the term.
SSTV is simply the sending and reception of “still” images or photographs etc.
Originally photographs etc were converted to audio frequency signals for transmission, of course, with the PC now being common and powerful enough to manipulate images the majority of images are now computer generated.
As with other data modes SSTV has various formats, the most common being Martin and Scottie.
The images are transmitted line by line over a period of around minute which goes to explain why a single image rather than motion pictures are sent.
Of course, technology and modes are advancing all the time with this analogue style of SSTV slowly making way for digital versions.
Here’s a video of some SSTV being received and decoded from the International Space Station. You will notice the radio receive frequency changing during reception, this is to counteract the doppler effect as the ISS was being tracked across the sky.
Listen to a sample of SSTV in Martin1 mode
THROB is based on tone pairs with several characters being represented by single tones.
As with many of the other data modes, there are various variations of Throb.
Throb is quite a slow mode and is therefore probably quite resilient to the effects of signal fading and noise etc.
The downside is that it takes quite a time to complete a transmission.
Listen to a sample of THROB
A single carrier of constant amplitude is stepped between 18 tone frequencies in a constant
Thor, like other similar data modes has a variety of speeds and tones to choose from, dependent on band conditions and signal levels.
The modes are Thor 4, 5, 8, 11, 16 and 22.
Thor is very closely related to the DominoEx data mode.
Listen to a sample of THOR
FSQ is a Fast Simple QSO data mode designed specifically for HF. This mode has been developed by Con Wassilieff ZL2AFP with the assistance of Murray Greenman ZL1BPU. This data mode in use across the amateur bands, was originally released in it’s current form in 2015.
More in depth reading and history can be found here on the official web page
Listen to a sample of FSQ.